Reddit elden ring
![reddit elden ring reddit elden ring](https://i.redd.it/t7g99hz99kh31.jpg)
But that was a short ride and an easy win, not an achievement dozens of hours in the making. I did circle back to that golden knight a few hours later and kill him with a half dozen magic attacks, after piling points into my faith stat and finding a much better shield. Within the corner of the open world I could explore, Elden Ring never conjured that feeling of going on a journey, of crossing immense distances and looking back with awe at how far I'd traveled.
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In the Network Test I had free reign to explore in any direction I chose, but before too long I'd run into a fog wall that penned me in-FromSoftware's way of holding back the full experience for next February. Maybe Elden Ring is the rare game where the destination matters more than the journey. Aside from the bosses, they seem destined to be forgotten, which I wouldn't say about many Souls areas-even the bad ones are usually memorable. The small dungeons that pockmark the open world are mostly corridors with a few enemies and then a boss.
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There was the mechanical golem that lumbered to life when I rode past it, and the dragon that swooped down from the sky when I entered the swamp, initiating a battle that was clearly designed to be fought from horseback.Ĭool discoveries, but all could've worked just as well in more traditional Souls levels. A procession of knights and undead trailed behind it, and killing them all awarded me with the wagon's treasure: a set of heavy armor. I did find some of those in Elden Ring's opening area, like an enormous wagon being hauled by two giants, chained spears piercing their torsos. Its open world is connective tissue, and only engaging when it contains unique things to discover that make it worth slowing down for a moment. Again, Elden Ring deliberately doesn't have those things. In The Witcher 3, I loved seeing where a new bit of story would take me, and how a quest about a tragic werewolf stalking a village or a specter haunting a mansion would enrich my understanding of the game world. Quests also push me to explore open worlds. You arrive at the crest of a hill, spend a moment appreciating the view, and then look to see what's in need of a good killing. FromSoft's games are about combat above all, and they've always done that brilliantly, but it means there's inevitably very little to interact with in the open world. There will be a hundred articles pitting Elden Ring against The Legend of Zelda: Breath of the Wild, so I won't linger on the comparison-the important takeaway is that Breath of the Wild was absorbing because the tools it gave you tied in with systems like gravity and temperature stumbling upon something mysterious was more often a freeform puzzle to solve than an enemy to fight. One is being able to interact with or affect the world in meaningful ways. When I think about what makes me compelled to explore open world games, a few things come to mind.
#Reddit elden ring how to#
It's just completely unejoyable in the current state.Elden Ring guide (opens in new tab) : Conquer the Lands BetweenĮlden Ring bosses (opens in new tab) : How to beat themĮlden Ring dungeons (opens in new tab) : How to defeat themĮlden Ring paintings (opens in new tab) : Solutions and locationsĮlden Ring map fragments (opens in new tab) : Reveal the world There are so many exploits and absolutely broken weapons and ash of war skills. Elden Ring just doesn't have that feeling at all.Īnd, then, PVP. It's very hard, but very satisfying to master. In Sekiro, you can struggle on bosses over and over, but you feel good when you finally beat them, because the mechanics are good and the combat feels extremely tight and fair. It's more of a "thank god that's over" feeling.
![reddit elden ring reddit elden ring](https://i.redd.it/a1tfhwrwq5o51.jpg)
The main problem is that you generally don't feel like you accomplished anything after beating them. The boss attacks are too spammy and relentless. Besides that, the combat in them just feels super unbalanced. Even the best boss fights don't really stand out to me compared to previous games, and most of the boss fights feel forgettable. The boss design just feels like a major step backwards compared to the high points of Bloodborne and Sekiro. However, Elden Ring is lacking in 2 very important areas: Boss design and PVP balance.
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I enjoyed all the typical things that are great about From Software titles: the lore, the epic vistas, the cryptic quests, secrets, hard to find loot, etc. As someone who also enjoys games like Breath of the Wild, Genshin Impact, etc., I had a lot of fun with the open world.
![reddit elden ring reddit elden ring](https://earlygame.com/uploads/images/_1200x630_crop_center-center_82_none/Elden-Ring-gameplay.jpg)
and, honestly, I think I'm done with it for a while.